Hello, I’m Blase.

Through abstract forms and narratives, my work explores human-machine interactions and the possibilities within alternating modes of perception.

test output from my 'Differential Threads' collection released in FXHash

An investigation across digital mediums and analog techniques: editing, animation, 3D modeling and procedural geometry. Probing new ways to translate human impressions. It’s not about hitting a mark, but rather a relentless attempt at communicating.

Scream from atop, 2023 - High Rest test output

Project Hertz started as a film project back in 2020. Burnt out from work after some radical life changes that happened one year earlier, an emotionally depleted version of me searched in art for a way to better navigate all that I was dealing with at the time.

After participating on the “Two-dimensional poetics Lab”, organized by visual artist and writer Léo Tavares, I started filming everything around me. My apartment, the street, friends and family.

Then, while everything was shut down, I shut down a bit too, keeping to myself as I tried different tools and wrote down some of my impressions and a few verses. Learning & discovering became a big part of building up my sense of self, and kept me interested and motivated.

Towards the end of 2021, I began working with audio-reactive animations. Mostly using VOID, an amazing creative app built by the folks at Triptcip. It’s a web packed environment of ThreeJS and WebGL with focus on music visuals.

By that time I had a closer look at web3 and genart, so many stunning art project and tech and I noticed how fast things were picking up. Inspiration alike, I was learning just by watching all that was unraveling.

The film scope kept expanding, it’s now a fictional documentary, and I narrowed down the theme:

Labor, redemption, & the ghosts of negotiations long overdue.

cover image from my visual mixtape: "Memories Ahead"

A spiritual tale of an overworked, unhappy mass, devoid of agency and
acting upon commands.

Is the expectation of never failing something shared among both systems?

I felt that yes.

And set one limitation: To do this project by myself, taking care of creative and technical needs alike, creating the opportunity to develop skills in areas that I was interested
in but hardly ever focused.

Tested  output from "Scream, from atop"

The advent of AI and all the questions it was raising created an interesting space to build a narrative.

In the name of alterity and empathy, two processes that are very important for my creative process as a whole, I realized that to properly understand machines I’d have to learn their language.

So I started learning Javascript and (currently) WEBGPU from Arsiliath‘s Notochord course series.

And here I am. As I develop my skills concurrently, I’m taking a special interest in generative art.

Soft spot, high resolution test output

It became a practice, enabling a form of abstract expression that speaks to me in many levels. Holding a brush just never felt as natural as a keyboard for me.

Splitscreen

Today, my research springs from practice, which in turn projects my research, and from this feedback loop of fast-paced simulations and slowed-down time, I share fragments and pieces, seeking validation but mostly building up my version of this world, bit by bit.

Hertz as a film is slowly coming together as I map and process each step of this journey, and in the end, I hope it thrives as an investigation of both analog and digital worlds, questioning the boundaries of reality and setting free all there is to be.